Xaelander – Previz in Maya

I just completed recording a small animation in Maya using the new Xaelander X2R2 hardware testing the upcoming Xaelander software release.

I think it documents nicely what the Xaelander software suite is capable off. It demonstrates animating a walk cycle on the primary character and animating the secondary character. The powerful two point 3D camera tracking and animating a special effect by capturing motion onto a locator.

I look at the short video and think “Even if I captured every part ten times, I created that animation in about 20 minutes. An experienced storyboard artist could probably come close nailing that shot in 20 minutes. But a previz animator should never ever have to just float his characters around anymore – they should make them walk around.”

Xaelander - Maya Previz

Motion4U @ Siggraph 2009

We had our own small booth @ Siggraph 2009 in New Orleans. And yeah the gorgeous woman in the gold suit belonged to us 🙂 I am amazed how underrated the “booth babe” concept is these days.

Motion4U booth @ Siggraph 2009 "Booth-Babe" @ Siggrpah

Here’s Vizworlds photo gallery covering a lot of the show. You’ll also find this picture in case you did not remember her eye color 😛

Motion4U – What is BurstMode?

Here’s a little flash anim posted for historical reasons and sharing.

It’s explaining different operations that can be done in BurstMode.

Left Mouse Button = Object Manipulation
Middle Mouse Button = Camera Manipulation
Right Mouse Button = Burst Fly Mode

Check out the Flash below. Beware it loads for a while…


RoninWorks – Rattle – Promotional Video

Moving an object around in 3D space can be a tedious and annoying process and is definitely not something a baby could do with todays versions of tools like Maya, 3DS or alike. But with the immersive tools from RoninWorks even a baby could animate a shaking rattle more dynamically.

Watch what happens when a baby discovers full 6D motion interaction.

RoninWorks - Rattle - Promotional

(And yeah, after hearing this over and over again for 3 full days, exhibiting at Siggraph, we had a rather ballistic attitude towards crying babies…)