The 3 LOD’s range from 50’000 (low level, pink) over 1.8 million (medium level, green) to 15 million polygons (highest level, turquoise). If all of either LODs is loaded at once that is.
In most cases only the very close buildings are seen in the highest level of detail.
While visually not very attractive this was a good footprint of the complete product and a great test-bed.
If you are using linkedIn, join the “Professional Maya Users” group and then go to the discussion with the title: “Website Feedback Request and Contest New 3D Animation Software Release for Maya”
Continue reading Win a X2R2 on LinkedIn
I used a Nikon D700 from a friend and set the light table up for the accessories. The table unfortunately was not big enough for the shots of the bars but by rotating the plastic surface around 90 degrees I was able to create a panoramic white surface behind the object i photographed.
Here’s a shot of the setup using the light table. I occupied my boys room and converted it to a photo studio for the weekend.
This video is from the time at LEGO (1995 to 1998) and shows work Dan and I were involved in during this time. It documents what was happening in respect to human interaction in 3D space at LEGO and goes all the way to real time movie making with digital LEGO. It visualizes the vision we carry when we create a product like Xaelander for Motion4U.
The very first bit of the video shows an early prototype that was realized in collaboration with David Small which was at MIT at this point. As soon as the gentlemen in the yellow suit pops up you’re looking at Scott from Multigen that uses SmartScene. In the second part of the video there is footage from the castle demo of the WIZard group at SPU Darwin (actual name of the demo was “Batlord’s Castle”). In there you will also see Kjeld Kirk Kristiansen the owner of the LEGO Group (gentleman in the blue-shirt with tie and the VR headset).
So if you’re in for the short read, watch the vid, follow the links above and check out what you can get out of this today. If you care about background, history and tech-babble … keep on reading 🙂
I think it documents nicely what the Xaelander software suite is capable off. It demonstrates animating a walk cycle on the primary character and animating the secondary character. The powerful two point 3D camera tracking and animating a special effect by capturing motion onto a locator.
I look at the short video and think “Even if I captured every part ten times, I created that animation in about 20 minutes. An experienced storyboard artist could probably come close nailing that shot in 20 minutes. But a previz animator should never ever have to just float his characters around anymore – they should make them walk around.”
I like the activity on the svn around show dates like Siggraph in August for example.
Here is Jonathan’s Web Home
Since the Domain is gone I am posting an image here.
We are using the Ogre3D engine to render the ‘game’. Producing into a OpenSource engine is not always easy because sometime the tools to export models from 3D modeling applications and many other aspects of a content creation pipeline that is available through the community are outdated or simply don’t work. Ogre3D is a well spread engine by now, but most studios that work with it keep their tools and solutions close to their chest.
In the spirit of the NYWF (New York World’s Fair) project which is funded by the NSF (National Science Foundation) I’m going to provide the solutions we come up on a Wiki for everyone to follow, use or even extend.
Google Wave will keep track for everybody and everything. Let’s hope the whole conspiracy theory stuff is a myth tho 🙂
Microsoft has started to attack the Wii from Nintendo with the project Natal. Read More…
I remember seeing a video that showed someone sword fighting with his finger and of course I saw Bill Gates Talking at the D5 conference in 2007 about his “last” vision for Microsoft is in Vision Programming.
quote: “So 3D is a way of organizing things, particularly as we’re getting much more media information on the computer, a lot more choices, a lot more navigation than we’ve ever had before. And we can take that into this communications world where the PC is playing a much more central role, kind of taking over what was the PBX, sort of one of the last mainframes in the business environment. That will be a big change that will come to it. And as we get natural input, that will cause a change. … Software is doing vision and so, you know, imagine a game machine where you’re just going to pick up the bat and swing it or the tennis racket and swing it.”
Natal is the first device that will actually release that does marker less tracking in an affordable price range. Of course there was the Z-Cam from 3DV, but now that Natal has surfaced it’s clear why Microsoft has bought them up.
I hope that their developers come up with more creative ways to use the motion interaction as some developers do for the Wii.
Here is, mainly for me to look up, the tags necessary to load different media types.
Continue reading Shadowbox tags in WordPress
We’ve seen many formats and efforts of bringing 3D to the web in the past. At the begining there was vrml 1.0. I was very excited and built a lot of things in Power Animator and exported it to vrml inclusive authoring. Vrml 2.0 had animation, multi textures on one node and many more features like proximity sensors and 3D sound. I was especially impressed by “Floops” (unfortunately I found no usable links on Floops – anyone – comment?) created by Brad de Graaf for SGI (Silicon Graphics).
Later on vrml was replaced by X3D. X3D is an xml based file format and was supposed to widely spread and the plans were to create exporters for many applications in the animation and cad sector.
I am really hoping that this will finally kick of some serious business for 3D on the web. It’s about time I think. The bandwith, the gfx power on peoples machines and the technology is here. Now that Google has picked it up it has a real chance to succeed. What do you think?
It is very magical to be so close to the legendary tip of the Eiger but the FrenchFries smell in the air drops one back to the touristic grounds in no time…
Full Frame Studios is involved as webmaster and exhibitor.
Back in the day flash movies were really hype. Here’s the flash header that I created for this website.
Fallback or ‘alternate’ content goes here.
This content will only be visible if the SWF fails to load.
It’s explaining different operations that can be done in BurstMode.
Left Mouse Button = Object Manipulation
Middle Mouse Button = Camera Manipulation
Right Mouse Button = Burst Fly Mode
Check out the Flash below. Beware it loads for a while…
Now this Intro page to the upcoming LEGO 3D Digital Universe is probably the worst I have ever seen. Watch the mini figure in red dancing and bowing, errrmm… hitting his head to the floor. And mind the broken geometry on the arm when he’s waving…
Here’s a screencapture (1.8 MB QuickTime movie) of the LEGO Universe Intro (In case it changed…)
Here’s a more elaborate 3rd party article on the LEGO Universe followed by a very good comment written by a fellow co-worker at SPU Darwin and a dear friend of mine Christian Greuel. (NOTE: This is coming from the web archive website. Please be patient, it will load for a while.)
P.S. This text, nor any text on this web site are related, recognized or endorsed by/to the Company “LEGO® Group”. LEGO® is a trademark of the LEGO Group of companies.
Here’s the three 3D animation we made as freelancers for MDI Production in Neuchatel/Switzerland in collaboration with two freelancer animators from France, Geoffrey Dupuy (Storyboards, 3D animation) and Nicolas Parreira (3D animation, Expression setup, materials, rendering). The AfterEffects work was done by Mathias Schmid who was in his last weeks of his apprenticeship as a media designer at MDI.
I was supervised the project for Franco. COnverted and prepared all the models from CAD to Maya. My main focus was on animating, texturing, lighting the Porsche Design Worldtimer and i was responsible for rendering all the animations on the 30 CPU render farm. I basically slept next to 8 PC’s setting the alarm clock every 2 hours. Yes, it was hot and noisy.