On my journey to learn Blender I found this tutorial by Studio Gearnoodle on Youtube.
I took the opportunity to practice modelling, animating and lighting techniques I learned so far and model my own mushrooms and buildings. Basically I am trying to apply the knowledge I’ve acquired for the past 25 years doing 3D to the Blender interface.
I gotta say, Blender is on to something here. They really are taking the right direction and are providing a full fleshed package and with their philosophy of «everything nodes» the potential is huge. And free! Yes, OpenSource!