Blender «Little Planet» Tutorial

On my journey to learn Blender I found this tutorial by Studio Gearnoodle on Youtube.

I took the opportunity to practice modelling, animating and lighting techniques I learned so far and model my own mushrooms and buildings. Basically I am trying to apply the knowledge I’ve acquired for the past 25 years doing 3D to the Blender interface.

I gotta say, Blender is on to something here. They really are taking the right direction and are providing a full fleshed package and with their philosophy of «everything nodes» the potential is huge. And free! Yes, OpenSource!

«Unleash the beast» – Houdini

On my journey to leave Maya behind me and not being involved in any 3D production work I started to learn some Houdini.

Since I saw it the first time back at Siggraph in 1996 I was drawn to it. But my professional jobs never left any time to dig into it.

I really love Houdini and I find it the best package out there. But… It became very clear very fast that to become proficient in using it would need a large junk of time.

Nevertheless here’s my interpretation of a tutorial by Nine Between.

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