On my journey to learn Blender I found this tutorial by Studio Gearnoodle on Youtube.
I took the opportunity to practice modelling, animating and lighting techniques I learned so far and model my own mushrooms and buildings. Basically I am trying to apply the knowledge I’ve acquired for the past 25 years doing 3D to the Blender interface.
I gotta say, Blender is on to something here. They really are taking the right direction and are providing a full fleshed package and with their philosophy of «everything nodes» the potential is huge. And free! Yes, OpenSource!
On my journey to leave Maya behind me and not being involved in any 3D production work I started to learn some Houdini.
Since I saw it the first time back at Siggraph in 1996 I was drawn to it. But my professional jobs never left any time to dig into it.
I really love Houdini and I find it the best package out there. But… It became very clear very fast that to become proficient in using it would need a large junk of time.
Nevertheless here’s my interpretation of a tutorial by Nine Between.