EinAusStellung 2017

I am participating in the 3rd edition of the EinAusStellung in Thun.

I am showing the photographic landscape series “Eiche”.

Under Her Black Wings

We were joung, wild at heart and dedicated!


These images were taken by Christian Helmle at our practicing room in the Selve Areal in 1991.

Piece of history – a lesson to be learned?

Recently a friend pointed out to me that there is a site on the internet that keeps track of web pages and archives snapshots of them.
This thing is called “The way-back-machine” .

I went ahead and checked out several websites of things I was involved with. One thing I would like to post here is the page of my dear friend and business Partner Dan Mapes who had this up in 2001: Virtual Camera (Be warned: Takes a while to load)

Sometimes I wonder if the Cameron’s of this world get their inspiration from way-back.

P.S. Here is the full article on the system.

Software Vault

I wanted to share some great tools I recently bought.

ShaderMap

First there is ShaderMap. ShaderMap creates textures for displacement, normal, ambient occlusion, specular and DUDV maps for refraction. After test driving and evaluating CrazyBump and ShaderMap my choice fell on ShaderMap. First, the price… A full version of ShaderMap is $20 vs. $200 for CrazyBump. But not only the price was an influence. I think the interface of ShaderMap is vay superios than Crazybump. In ShaderMap all the functions are right at your finger tip. All the different maps are in the same pane. I didn’t like the step-by-step approach the CrazyBump interface has.

Both programs create great maps. At the end of the day the interface decided the winner here even though the interface is not scalable it is more organized than CrazyBump.

ShaderMap
CrazyBump

 

 

 

 

 

 

faogen

Sitting and waiting for any 3D app to render is tedious. The word “mental” in a certain renderer is synonymy for the state of it’s users…

I was looking for an alternative to bake AO passes and found one: faogen (Fast AO Generator)

It uses the graphics card to render the ambient occlusion. While the user interface is simple and easy it also allows the more experienced artists to fiddle with more advanced things as the shader that is used to AO bake etc.

I just want nice looking AO maps in no time and that is exactly what faogen does.

The following images show what took me 5 minutes to do. Opening the geometry (A) rendering with default settings (B) and adjusting the settings a bit. The five minutes includes rendering btw.

Step A
Step A
Step B
Step B
Step C
Step C

 

 

 

 

 

 

Welcome to Full Frame Studios in Thun; Switzerland

Full Frame Studios: from 3D to web, allways a step ahead.

Full Frame Studios is the label of Alex Furer. Originally trained as a photographer, Alex Furer now is an internationally recognized 2D/3D modeller and animator. He was one of the co-founders of Strategic Project Unit “Darwin” for Lego, an international multimedia think tank. Alex was a core developer in production of the award winning CD-ROM title “RubberDuck”. He worked for H5B5 Media AG, Munich, Germany, as an animator on the visual content for the two TV-Shows “Welt der Wunder” and “History”, both running on ProSieben, one of the leading private TV-Stations in Germany. After nine years of developing motioncapture solutions for the desktop and contracting for the Synthetic Reality Lab at the University of Central Florida (UCF), he moved back to Switzerland in 2012 and is now working as a freelancer from Berne, Switzerland, for several companies running his own animation and graphics design studio.

Your message is most important to me – Together we can communicate it the right way.

Alex Furer / Full Frame Studios can offer digital media from concept to content. We can work on whatever can be created, manipulated or simulated with a computer. Whether it is for your next web appearance, product presentation, architectural or multimedia presentation, your next TV show, film, animated or real. I am very flexible because I collaborate with other freelancers and can tailor a team to the projects need. I have very strong connections to qualified programmers, animators, graphics artists and scientists that can be brought on board as needed.

For over seven years Alex is also committed to bring motion capture work flow to the 3D animators desktop. The home of this venture creating a desktop 3D input device, respectively software plugIns to commercial 3D applications and VR developpers was Motion4U LLC situated in Orlando Florida.

Watch videos about motioncapture at your desktop

References

Full Frame Studios has worked for international companies like: LEGO (1994 Animagica “The LEGO Movie”), Welt der Wunder GmbH (1999 Dolphin Special), gvz_rossat ag/sa, Plus Orthopedics (Plus Orthopedics – PIGalielo Navigation System), MDI-Production, Breitling (2002 Breitling – Emergency) & (2004 Breitling – Bentley), Eterna (2007 Eterna 7630 “Vaughan Big Date” & Eterna 3800 “Vision”), Porsche Design (2007 Worldtimer) or Jaeger le Coultre (2005 Master Compressor Extreme World Chronograph).

Please check my 10 years gallery, browse my recent gallery, or write me to find out how I could be an asset on your next project.

LEGO – RubberDuck (8299) CD-ROM

In 1995 we started drafting a production plan for the first LEGO box that would come out with a CD-ROM. The main concept was to do 3D animated building instructions of the two main models. There were many more 3D animated building instructions and a lot of basic to advanced explanatory LEGO Technic concepts and much more In the final product. I would like to mention Claude Aebersold, Bjarne Tveskov and Christopher Yavelow, Michael Lawson and Juray Highdway, without them the 3D content would still be rendering 🙂 .

The production was finished right before Siggraph that year. The CD-ROM won the “Danish Design Centre “ID98″ Prize” and the “Best Scandinavian CD-ROM” Awards.

Here’s a very small excerpt of the building instructions for the Main model: The “Little Sub”.

LEGO – Little Sub Buildinginstructions from Alex Furer on Vimeo.

Animagica – The LEGO Movie

The Lego movie is the result of the hard work of 4 – 5 partially Swiss individuals that was sold to LEGO for an undisclosed amount of money and started a $6 million feasibility phase made out of six people at the LEGO corporation which later enabled a department of 168 employees from 11 nations with nearly $50 million of budget to create the first generation of digital LEGO toys…

Logbook, The captain, “Monday, 4am, finally the last frame of the 41 layer composit rendered to QuickTime no compression on our 64 MB ram, 33 Mhz Macintosh Quadrd 950 PowerHorse. We never thought it would take an end AND we didn’t miss Frodo’s birthday either.”

LEGO – The Movie from Alex Furer on Vimeo.