Recently a friend pointed out to me that there is a site on the internet that keeps track of web pages and archives snapshots of them.
This thing is called “The way-back-machine
I went ahead and checked out several websites of things I was involved with. One thing I would like to post here is the page of my dear friend and business Partner Dan Mapes who had this up in 2001: Virtual Camera (Be warned: Takes a while to load)
Sometimes I wonder if the Cameron’s of this world get their inspiration from way-back.
P.S. Here is the full article on the system.
This is where it all started…
This video is from the time at LEGO (1995 to 1998) and shows work Dan and I were involved in during this time. It documents what was happening in respect to human interaction in 3D space at LEGO and goes all the way to real time movie making with digital LEGO. It visualizes the vision we carry when we create a product like Xaelander for Motion4U.
The very first bit of the video shows an early prototype that was realized in collaboration with David Small which was at MIT at this point. As soon as the gentlemen in the yellow suit pops up you’re looking at Scott from Multigen that uses SmartScene. In the second part of the video there is footage from the castle demo of the WIZard group at SPU Darwin (actual name of the demo was “Batlord’s Castle”). In there you will also see Kjeld Kirk Kristiansen the owner of the LEGO Group (gentleman in the blue-shirt with tie and the VR headset).
So if you’re in for the short read, watch the vid, follow the links above and check out what you can get out of this today. If you care about background, history and tech-babble … keep on reading 🙂
Continue reading LEGO Research Showreel 1995 – 1998
Moving an object around in 3D space can be a tedious and annoying process and is definitely not something a baby could do with todays versions of tools like Maya, 3DS or alike. But with the immersive tools from RoninWorks even a baby could animate a shaking rattle more dynamically.
Watch what happens when a baby discovers full 6D motion interaction.
(And yeah, after hearing this over and over again for 3 full days, exhibiting at Siggraph, we had a rather ballistic attitude towards crying babies…)