On my journey to learn Blender I found this tutorial by Studio Gearnoodle on Youtube.
I took the opportunity to practice modelling, animating and lighting techniques I learned so far and model my own mushrooms and buildings. Basically I am trying to apply the knowledge I’ve acquired for the past 25 years doing 3D to the Blender interface.
I gotta say, Blender is on to something here. They really are taking the right direction and are providing a full fleshed package and with their philosophy of “everything nodes” the potential is huge. And free! Yes, OpenSource!
On my journey to leave Maya behind me and not being involved in any 3D production work I started to learn some Houdini.
Since I saw it the first time back at Siggraph in 1996 I was drawn to it. But my professional jobs never left any time to dig into it.
I really love Houdini and I find it the best package out there. But… It became very clear very fast that to become proficient in using it would need a large junk of time.
Nevertheless here’s my interpretation of a tutorial by Nine Between.
Loads of updates this month. We keep adding pavilions and improving existing ones.
This is the General Electric pavilion. I had to adjust it quite a bit so that it would fit the given ground plane. The semi transparent gray version is what I got from the modeler Julian Orrego and the colored version is what I “massaged” it into. It was not his fault. He got a perspective aerial photo taken from a plane as a ground plate which had optical distortion that made the pavilion lot appear wider.
This is the IBM pavilion. I fixed a few naming errors and exported it into the game. The modelling was done by Alex Zelenin.
On the Missouri pavilion I modeled the walk mesh. This is where the player will be able to walk (the solid yellow surface) and I exported it into the game. And I added a Gemini capsule as an exhibit into one of the pylons inside the pavilion. The modeller on this pavilion was Julian Orrego.
I added flowers and trees to the General Motors pavilion below and I modeled the surfaces for the water fountains. That’s a model by Julian Orrego as well.
The New York State pavilion got a walkmesh added (solid yellow surface). This is modeled by Alex Zelenin.
And the Chunky Plaza got a walkmesh as well. This one was tricky because there’s a lot of small items the player will have to be able to walk inbetween and find the “Artists’s Point of View” (second image). Those are the camera positions I added that we’re going to link to in code. Finding those angles will be one of the challenges. This is a model by Eric Imperiale.
This is just a reminder that you can win a X2R2 system from Motion4U. The contest is held on the “Professional Maya Users” group on LinkedIn.
If you are using linkedIn, join the “Professional Maya Users” group and then go to the discussion with the title: “Website Feedback Request and Contest New 3D Animation Software Release for Maya”
Continue reading Win a X2R2 on LinkedIn