Blender “Little Planet” Tutorial

On my journey to learn Blender I found this tutorial by Studio Gearnoodle on Youtube.

I took the opportunity to practice modelling, animating and lighting techniques I learned so far and model my own mushrooms and buildings. Basically I am trying to apply the knowledge I’ve acquired for the past 25 years doing 3D to the Blender interface.

I gotta say, Blender is on to something here. They really are taking the right direction and are providing a full fleshed package and with their philosophy of “everything nodes” the potential is huge. And free! Yes, OpenSource!

“Unleash the beast” – Houdini

On my journey to leave Maya behind me and not being involved in any 3D production work I started to learn some Houdini.

Since I saw it the first time back at Siggraph in 1996 I was drawn to it. But my professional jobs never left any time to dig into it.

I really love Houdini and I find it the best package out there. But… It became very clear very fast that to become proficient in using it would need a large junk of time.

Nevertheless here’s my interpretation of a tutorial by Nine Between.

NYWF – October Update

Loads of updates this month. We keep adding pavilions and improving existing ones.

This is the General Electric pavilion. I had to adjust it quite a bit so that it would fit the given ground plane. The semi transparent gray version is what I got from the modeler Julian Orrego and the colored version is what I “massaged” it into. It was not his fault. He got a perspective aerial photo taken from a plane as a ground plate which had optical distortion that made the pavilion lot appear wider.

This is the IBM pavilion. I fixed a few naming errors and exported it into the game. The modelling was done by Alex Zelenin.

On the Missouri pavilion I modeled the walk mesh. This is where the player will be able to walk (the solid yellow surface) and I exported it into the game. And I added a Gemini capsule as an exhibit into one of the pylons inside the pavilion. The modeller on this pavilion was Julian Orrego.

I added flowers and trees to the General Motors pavilion below and I modeled the surfaces for the water fountains. That’s a model by Julian Orrego as well.

The New York State pavilion got a walkmesh added (solid yellow surface). This is modeled by Alex Zelenin.

And the Chunky Plaza got a walkmesh as well. This one was tricky because there’s a lot of small items the player will have to be able to walk inbetween and find the “Artists’s Point of View” (second image). Those are the camera positions I added that we’re going to link to in code. Finding those angles will be one of the challenges. This is a model by Eric Imperiale.