Unity Engine Evaluation

After completing the work for the AAS demo of the NYWF project we crawled back to our cave and started questioning whether it’s a good idea to continue working with the Ogre 3D engine.

We built small tiger teams to evaluate 3 – 4 engines. Unreal, CryEngine, Trinigy and Unity.

I took on Unity and rebuilt parts of the fair from the content we have from the AAAS demo.

Unity is a very modern game engine. It supports all the new devices and platforms. It’s very convenient since authoring one game means you’ll be able to deliver on several platforms.

The downside of Unity is the lack of support for industry standards like LOD switching as well as an integrated node based shader editor. For things like that the users of Unity have to rely on the community. While there are tons of such micro solutions out there, there’s no way any game studio would rely on third parties to continuously support such tools on their own. “You get what you pay for” comes to my mind. And “OpenSource is freeware”…

We decided to keep going with Ogre3D mainly because of licensing issues. While all engines provide an EDU licensing scheme, that scheme is meant to be for educational purposes only. As long as you distribute your game for free, you might use the engine for free. But since our final deliverable is going to go into museums where people pay admission, we had to drop almost all of the engines immediately.

Here’s a few more images from my exercise

Microsoft Natal

Just a short note on this “new” technology.

Microsoft has started to attack the Wii from Nintendo with the project Natal. Read More…

I remember seeing a video that showed someone sword fighting with his finger and of course I saw Bill Gates Talking at the D5 conference in 2007 about his “last” vision for Microsoft is in Vision Programming.

quote: “So 3D is a way of organizing things, particularly as we’re getting much more media information on the computer, a lot more choices, a lot more navigation than we’ve ever had before. And we can take that into this communications world where the PC is playing a much more central role, kind of taking over what was the PBX, sort of one of the last mainframes in the business environment. That will be a big change that will come to it. And as we get natural input, that will cause a change. … Software is doing vision and so, you know, imagine a game machine where you’re just going to pick up the bat and swing it or the tennis racket and swing it.”

Natal is the first device that will actually release that does marker less tracking in an affordable price range. Of course there was the Z-Cam from 3DV, but now that Natal has surfaced it’s clear why Microsoft has bought them up.

I hope that their developers come up with more creative ways to use the motion interaction as some developers do for the Wii.