Proxy buildings using LOD’s in place

Here are some shots of the New York World’s Fair proxy simulation I built. The idea behind this was to get an estimate on how many polygons the Ogre engine can take and also it should be used as a playground to implement gameplay mechanisms.

The 3 LOD’s range from 50’000 (low level, pink) over 1.8 million (medium level, green) to 15 million polygons (highest level, turquoise). If all of either LODs is loaded at once that is.

In most cases only the very close buildings are seen in the highest level of detail.

While visually not very attractive this was a good footprint of the complete product and a great test-bed.

Different LODs showing
Detail Shot
Detail Shot
Detail Shot

 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

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