Piece of history – a lesson to be learned?

Recently a friend pointed out to me that there is a site on the internet that keeps track of web pages and archives snapshots of them.
This thing is called “The way-back-machine” .

I went ahead and checked out several websites of things I was involved with. One thing I would like to post here is the page of my dear friend and business Partner Dan Mapes who had this up in 2001: Virtual Camera (Be warned: Takes a while to load)

Sometimes I wonder if the Cameron’s of this world get their inspiration from way-back.

P.S. Here is the full article on the system.

Software Vault

I wanted to share some great tools I recently bought.

ShaderMap

First there is ShaderMap. ShaderMap creates textures for displacement, normal, ambient occlusion, specular and DUDV maps for refraction. After test driving and evaluating CrazyBump and ShaderMap my choice fell on ShaderMap. First, the price… A full version of ShaderMap is $20 vs. $200 for CrazyBump. But not only the price was an influence. I think the interface of ShaderMap is vay superios than Crazybump. In ShaderMap all the functions are right at your finger tip. All the different maps are in the same pane. I didn’t like the step-by-step approach the CrazyBump interface has.

Both programs create great maps. At the end of the day the interface decided the winner here even though the interface is not scalable it is more organized than CrazyBump.

ShaderMap
CrazyBump

 

 

 

 

 

 

faogen

Sitting and waiting for any 3D app to render is tedious. The word “mental” in a certain renderer is synonymy for the state of it’s users…

I was looking for an alternative to bake AO passes and found one: faogen (Fast AO Generator)

It uses the graphics card to render the ambient occlusion. While the user interface is simple and easy it also allows the more experienced artists to fiddle with more advanced things as the shader that is used to AO bake etc.

I just want nice looking AO maps in no time and that is exactly what faogen does.

The following images show what took me 5 minutes to do. Opening the geometry (A) rendering with default settings (B) and adjusting the settings a bit. The five minutes includes rendering btw.

Step A
Step A
Step B
Step B
Step C
Step C

 

 

 

 

 

 

Ogre3D DCC Wiki

I am involved in project that is rebuilding the New York World’s Fair from 1964/65 in 3D. Read more here…

We are using the Ogre3D engine to render the ‘game’. Producing into a OpenSource engine is not always easy because sometime the tools to export models from 3D modeling applications and many other aspects of a content creation pipeline that is available through the community are outdated or simply don’t work. Ogre3D is a well spread engine by now, but most studios that work with it keep their tools and solutions close to their chest.

Wiki on Ogre3D and more…

In the spirit of the NYWF (New York World’s Fair) project which is funded by the NSF (National Science Foundation) I’m going to provide the solutions we come up on a Wiki for everyone to follow, use or even extend.

Website of gvz_rossat ag/sa goes online

The re-design of the website for the professional gardener supply company gvz_rossat ag/sa goes online. The site uses a Adobe Flex Accordion as navigation and is bilangual.

gvz-rossat_Web_Medium

 

Back in the day flash movies were really hype. Here’s the flash header that I created for this website.



Fallback or ‘alternate’ content goes here.
This content will only be visible if the SWF fails to load.


Porsche Design – Worldtimer

Two of the biggest challenges in creating watch animations are that most likely if you get to animate a watch it means it doesn’t exist yet. So you got to cobble together the look of the real material in that particular shape and finish. The other challenge is the that most watches are only visible because they reflect their environment. Now to do that for still shots is somewhat easier than animations because, even in real life, reflections on such a small object can become erratic and you end up animating the environment which can make the 3D scene somewhat complex.

Here’s the three 3D animation we made as freelancers for MDI Production in Neuchatel/Switzerland in collaboration with two freelancer animators from France, Geoffrey Dupuy (Storyboards, 3D animation) and Nicolas Parreira (3D animation, Expression setup, materials, rendering). The AfterEffects work was done by Mathias Schmid who was in his last weeks of his apprenticeship as a media designer at MDI.

I was supervised the project for Franco. COnverted and prepared all the models from CAD to Maya. My main focus was on animating, texturing, lighting the Porsche Design Worldtimer and i was responsible for rendering all the animations on the 30 CPU render farm. I basically slept next to 8 PC’s setting the alarm clock every 2 hours. Yes, it was hot and noisy.

Watch Animation – 2007 – Porsche Design "WorldTimer" from Alex Furer on Vimeo.

Watch Animation – 2007 – Eterna "Vaughan Big Date" from Alex Furer on Vimeo.

Watch Animation – 2007 – Eterna "Vision" from Alex Furer on Vimeo.

Alpenlachs Schweiz GmbH – Logo and CI

Alpenlachs Rubigen GmbH is licensee of the Alpenlachs brand form Austria. Alpenlachs Rubigen GmbH aquierd a big fish farm inbetween Berne and Thun to be used as a example facilty and Alpenlachs Rubigen GmbH also acts as licensor of the brand for the Swiss territory.

I designed the company logo, creating the the web design and CI, flyers, lables and at the moment and I am also photographing and documenting the re-construction of the facilities in Rubigen.

Otronicon 2006 – Blasteroids

I did the spaceship, the comets and the environment for this little game that was showed at Otronicon. The game was played with the head. The setup contained a stereo cam that created a zDepth image from which the face then was tracked.

Otronicon is a yearly four day event of Full Sail to “celebrate technology”, as they say. Full Sail is an university for digital media of all kinds in Orlando.

Otronicon 2006 - Blasteroids

Welcome to Full Frame Studios in Thun; Switzerland

Full Frame Studios: from 3D to web, allways a step ahead.

Full Frame Studios is the label of Alex Furer. Originally trained as a photographer, Alex Furer now is an internationally recognized 2D/3D modeller and animator. He was one of the co-founders of Strategic Project Unit “Darwin” for Lego, an international multimedia think tank. Alex was a core developer in production of the award winning CD-ROM title “RubberDuck”. He worked for H5B5 Media AG, Munich, Germany, as an animator on the visual content for the two TV-Shows “Welt der Wunder” and “History”, both running on ProSieben, one of the leading private TV-Stations in Germany. After nine years of developing motioncapture solutions for the desktop and contracting for the Synthetic Reality Lab at the University of Central Florida (UCF), he moved back to Switzerland in 2012 and is now working as a freelancer from Berne, Switzerland, for several companies running his own animation and graphics design studio.

Your message is most important to me – Together we can communicate it the right way.

Alex Furer / Full Frame Studios can offer digital media from concept to content. We can work on whatever can be created, manipulated or simulated with a computer. Whether it is for your next web appearance, product presentation, architectural or multimedia presentation, your next TV show, film, animated or real. I am very flexible because I collaborate with other freelancers and can tailor a team to the projects need. I have very strong connections to qualified programmers, animators, graphics artists and scientists that can be brought on board as needed.

For over seven years Alex is also committed to bring motion capture work flow to the 3D animators desktop. The home of this venture creating a desktop 3D input device, respectively software plugIns to commercial 3D applications and VR developpers was Motion4U LLC situated in Orlando Florida.

Watch videos about motioncapture at your desktop

References

Full Frame Studios has worked for international companies like: LEGO (1994 Animagica “The LEGO Movie”), Welt der Wunder GmbH (1999 Dolphin Special), gvz_rossat ag/sa, Plus Orthopedics (Plus Orthopedics – PIGalielo Navigation System), MDI-Production, Breitling (2002 Breitling – Emergency) & (2004 Breitling – Bentley), Eterna (2007 Eterna 7630 “Vaughan Big Date” & Eterna 3800 “Vision”), Porsche Design (2007 Worldtimer) or Jaeger le Coultre (2005 Master Compressor Extreme World Chronograph).

Please check my 10 years gallery, browse my recent gallery, or write me to find out how I could be an asset on your next project.